Please Email Me a Car

The following are my notes so I can use the technique again (in about a decade or so) or for your benefit.  As an aside, I have used this technique 3-4 times with success.  The first time was in 1995 when I bought a Geo Metro via fax (times change!).  See the further reading section for other methods and techniques. 

My grandmother (right) and great grandmother looking at a new purchased vehicle circa 1911.
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The Dice Game…

Okay, this is a bit of departure from social, economic or business thoughts – but heck, it is my website so I get to post whatever I like!

Dice as a Means to an End

I recently taught the dice game twice in the past few weeks. I had to remember the rules so I thought I would jot them down for future reference. My good friend Darryl N. taught my family this game decades ago and we have evolved the rules since then.  Many families I have come across have played variations which I have incorporated.

I like this game primarily because the play is simple and it can be scaled up or down to the either children or adults.  It is both competitive and cooperative and for younger players, it teach strategy, decision making a rudimentary statistical calculations.

Objective:

  • Be the first player to get more than 10,000 points.
  • Variation, if played exact, the winner must get exactly 10,000 points.
  • The amount can be adjusted to accommodate short play times (e.g. play to 5,000).

Equipment and roles:

  • Five die
  • 1 scoring sheet divided into the number of players.
  • 1 Score keeper.
  • 2 or more players.
  • Optional: mulligan markers (see below for Children’s variations).

Scoring:

  • 1 and 5’s score 100 and 50 respectively.
  • Three Of Kind (e.g. 3 Twos) score the number X 100 (e.g. 3xTwo’sx100 = 200).
  • Four of a kind = double three of kind (e.g. 4xTwo’sx100x2 = 400).
  • Five of a kind = double four a kind.
  • A five die straight in one role = 450 points.
  • Five ones in one roll = 10,000 points and automatically wins the game.

Rolls:

  • On the Board: 500 points is required to be on the board
  • Once a player is on the board, they can accept lower point rolls.
  • A roll must have at least one scoring die to be counted (e.g. a 1, 5, of-kind or straight)
  • A roll without a scoring die is a bust.
  • If all dice are scoring, the player must roll all five.
  • If there are non-scoring dice left after a player has taken their points, the next player can roll these dice and build on the previous points.
  • A straight must be immediately scored and then passed on to the next player who will roll all five dice. A straight cannot be used to get on the board.

Rule Variations:

  • If playing exact to 10,000 then the following variation is used to manage rolls that are passed on:
    • If a player rolls at least 500 points and the next player needs less than 500 points to get exactly 10,000, then the roll pass by the second player to the next player.
    • If the next player similarly needs less than 500 points, it pass on to the next player.
    • This continues potentially around the table to the original player.
    • If no player can build on the dice because they all require less than 500 points, it is considered a bust and the natural next player rolls the dice.
  • If playing with children, mulligans can be used:
    • Based on the age of the children, mulligans can be provided.
    • For example, six and under perhaps 6 mulligans, older than six, one less mulligan per age until zero mulligans at age twelve.
    • Mulligans can be used either at any time or only on a single die roll per house rule.
    • A mulligan can be a chip or a piece of candy.
    • If candy, if the mulligan is taken, the player gets to eat the candy.  Any mulligans not used, either the player gets the remaining candy or they must be given to the winner as their prize.
    • The overall intent of the mulligans is to get younger children engaged in the game, teach them strategy and the value of delayed gratification.  Adjust the above rules as required.
  • If playing with adults, a gambling element can be used:
    • Each player must pay for a bust.
    • If they have not reached the minimum 500 points to get on the board, they pay the pot a fixed amount (e.g. a penny or nickel).
    • Similarly if they bust, even after being on the board, they must buy the roll.
    • When a player is down to a single die and wishes to roll that die, they and the other players can bet against the pot.
      • This is done by putting one or more bets in.
      • If the resulting single die is a one or five, the bettors keep their bet plus a payout equal to their bet.
      • E.g. if they bet two nickels, they keep their nickels and draw out two other nickels from the pot.
      • If the resulting roll is not scoring, all players contribute their bets to the pot.
      • They player who wins (e.g. past 10,000 or exact), receives the pot.

Has your family ever played Dice or do you have a variation that you want to share?  If so, drop me a note and I will list them here.

Other Links and Variations

The CIA and You!

The CIA heuristic stands for Control, Influence, and Affect, guiding individuals to assess what they can manage in their lives. It emphasizes maximizing direct control, wisely influencing situations, and accepting external factors. Applied to child rearing, it highlights shifting dynamics of control and influence. This strategy encourages thoughtful actions for optimal outcomes.

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A (Step-By-)Step Father How To Guide

Now that another Fathers’ Day has come and gone, I got a nudge from myself to blog about being a step parent.  I have been a step father to two great sons for almost 30 years.  This blog is not to say being a step parent was easy or to provide a twelve-step program to success (pun sort of intended).  Instead, this is a father’s day pause to reflect on the challenges and joys of step-parenthood.  Also, in case I fall into a time vortex, what I would do the same or differently.

Great-Grand-Father's Tale of the Revolution—A Portrait of Reverend Zachariah Greene.  Metropolitant Museum of Art (detail), Accession Number: 1984.192

Great-Grand-Father’s Tale of the Revolution—A Portrait of Reverend Zachariah Greene. Metropolitant Museum of Art (detail), Accession Number: 1984.192

On that note, yup, I would do it all over again.  The things that I would change are all about me being a better role model and parent to the boys and not about them. They are/were good kids and they did not choose to go from having a just a single mom to having a step dad.  This point leads me to my first lesson as a step father, you married the kids mom – you did not marry the kids; they were just part of the package.

However, they are still children.  When in doubt about your responsibility as a parent, remember this simple rule: adults are responsible for giving children the right sort of memories.  Some of those memories will involve having enough food to eat and a warm bed to sleep in.  It goes without saying that those memories do not include abuse or neglect (the likes of Hansel and Gretel notwithstanding).  As for the operative word, the ‘right’ memories; they don’t all have to be happy memories.  Some of the most important memories will involve a ‘bad choice well explained’ after the fact.  Ideally though, your step children’s good memories will outweigh the bad from the moment you enter their lives.

In this case the operative word is ‘enter’.  Your spouse and their children had a life before you came along.  It may have been brief or you may find yourself with grown step children.  No matter the point of entry, remember this: “you will never be part of that portion of their life”.  Don’t begrudge, belittle or betray it.  Instead, listen, smile and honour it.  One of my reflections is that in my desire to establish my own family I had forgotten that these people had one before I showed up.  Until you establish your own traditions and stories, for a long time you may be seen as an interloper to their family.  Guess what, you are an interloper; get over it and start to build those good memories.

Despite years of effort, credit for your contributions to the newly formed family may not be forthcoming.  Your response should be, ‘so what’.  Biological parenthood can take as little as a brief moment of passion.  Step parenthood, like good parenthood,  takes a life time of ongoing choice and commitment.  Stick with it, you may be surprised with a thank you that seemingly comes out of the blue (even if it was itself years in the making).  Beside, even if you don’t get a thank you, eventually the kids will graduate school and move out… and then life starts to get really weird!

Hypothetically speaking, someday you may find your self at a step-grandchild’s birthday party with your wife, stepson and step-daughter-in-law.  Also at the party is your wife’s ex-husband and perhaps maybe a few other subsequent-ex-wives.  Throw in a mixed family on your side and you may need to graph some of the relationships of child having the birthday.  As for the kids themselves, they are cool with it.  More presents and people to love them is what a mixed on mixed on mixed world means.  And that means you need to be cool with it because it is not about you, it is about modeling the behaviour of an adult who loves and supports unconditionally.  These will be memories that you can give your step-grand children (and to your own children, and their half brothers and your step daughter-in-law and…. etc.).